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[JSP/Javapengzhuangduobi

Description: 模仿游戏中碰撞及躲避,包含相关的算法之类等等源码,供参考-Imitation game and avoid the collision, including the related algorithms and the like, and so source for information
Platform: | Size: 25600 | Author: paul | Hits:

[Other Gamesracer-go

Description: RACER GO!是一款设计思路基于红白机赛车游戏的改编游戏。玩家通过控制一个赛车在赛道上驰骋,然而不同于以往的红白机游戏,赛车不仅要在赛道上小心行驶避免发生碰撞事故,还要努力地去吃掉绿色的加分果实,累计分数并努力打破前辈的记录。-RACER GO! Design ideas is a racing game based on the NES adaptation of the game. Players by controlling a racing gallop on the track, but unlike the previous NES games, racing not only on the track with caution to avoid a collision, but also hard to eat fruit green plus points, the cumulative score and try to record breaking predecessors.
Platform: | Size: 14336 | Author: | Hits:

[Software Engineeringvideo-synopsis

Description: 从基于能量的视频摘要中碰撞能量入手,研究如何避免物体相互碰撞,实现良好的摘要效果,便于快速浏览。-From the video summary based on energy collision energy starting to study how to avoid objects collide, to achieve a good summary of the results, for quick browsing.
Platform: | Size: 3517440 | Author: 祁门 | Hits:

[JSP/JavaBALLgame

Description: 用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。 鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。 程序需提供计时功能,并最终显示玩家能坚持多少秒。-GUI components specified by the user to generate a small number of balls, each ball will appear random positions and with random colors, random speeds and random direction, the initial direction of the ball along the uniform motion, when it comes to the window edge small ball will change the direction of movement of the force based on the principle (to simplify consideration, the force only a small change in the direction of movement of the ball, the ball is still in accordance with the initial velocity of uniform motion, and does not consider the collision between the ball). Mouse displayed in the interface of square blocks, players need to move the mouse back and forth to avoid the ball and movement around the screen, if the mouse or hit any ball around the window, then the game is over. Programs need to provide timing functions, and finally display the player can hold the number of seconds.
Platform: | Size: 2048 | Author: stellar | Hits:

[OtherWSN_mac

Description: wireless sensor networks are required to share one wireless channel among several sensor nodes. An efficient media access control (MAC) protocol must be developed and implemented on hardware. This MAC must be easily used by future users on the target hardware. The MAC should avoid data collision and posses strong speed of transmission.
Platform: | Size: 5120 | Author: upasana | Hits:

[matlabRRTpathplanning

Description: RRT算法是一种基于采样的规划算法,采用算法生成的相邻点之间的路径可以是经过运动学动力学仿真生成的可执行曲线,通过对状态空间中的采样点进行碰撞检测避免了对空间的建模,适合用来解决含有运动力学约束的路径规划问题.-RRT algorithm is a sampling-based planning algorithm, using path algorithm generated between adjacent points can be generated through the kinematics and dynamics simulation executable curve, through the state space of the sampling points to avoid the collision detection modeling of space, a suitable solution to contain the movement mechanics path planning constraints.
Platform: | Size: 2048 | Author: 天天 | Hits:

[Linux-Unixlustre_compat25

Description: set ATTR_BLOCKS to a high value to avoid any risk of collision with other ATTR_ attributes (see bug 13828).
Platform: | Size: 3072 | Author: cmxangro | Hits:

[Linux-Unixlustre_patchless_compat

Description: set ATTR_CTIME_SET to a high value to avoid any risk of collision with other ATTR_ attributes (see bug 13828).
Platform: | Size: 1024 | Author: fxzonkj | Hits:

[matlabnist_aodv_model

Description: Abstract—IEEE802.11 RTS/CTS handshake to avoid a packet collision with the transmissions hidden terminals. Although RTS/CTS handshake effectively reduces packet collisions with hidden terminals, it also increases transmission overhead of IEEE802.11. In this paper, we discuss transmission overhead of IEEE802.11 induced by RTS/CTS handshake, and propose a new adaptive RTS/CTS control method on the basis of existence of hidden terminals, for mitigating transmission overhead of Results computer simulations confirm that our proposed method improve throughput performance in around the saturated traffic environment.-Abstract—IEEE802.11 RTS/CTS handshake to avoid a packet collision with the transmissions hidden terminals. Although RTS/CTS handshake effectively reduces packet collisions with hidden terminals, it also increases transmission overhead of IEEE802.11. In this paper, we discuss transmission overhead of IEEE802.11 induced by RTS/CTS handshake, and propose a new adaptive RTS/CTS control method on the basis of existence of hidden terminals, for mitigating transmission overhead of Results computer simulations confirm that our proposed method improve throughput performance in around the saturated traffic environment.
Platform: | Size: 296960 | Author: ramakant | Hits:

[Linux-Unixlustre_compat25

Description: set ATTR_BLOCKS to a high value to avoid any risk of collision with other ATTR_ attributes (see bug 13828).
Platform: | Size: 3072 | Author: bwcxme | Hits:

[matlabFlight_Managemet

Description: 用于求解飞行管理问题。在约10000m高空的某边长160km的正方形区域内,经常有若干架飞机作水平飞行。区域内每架飞机的位置和速度向量均由计算机记录其数据,以便进行飞行管理。 当一架欲进入该区域的飞机到达区域边缘时,记录其数据后,要立即计算并判断是否会与区域内的飞机发生碰撞。如果会碰撞,则应计算如何调整各架(包括新进入的)飞机飞行的方向角,以避免碰撞。-Flight management for solving the problem. In the area of a square side length of about 10000m altitude of 160km, there are often a number of aircraft for level flight. Each aircraft position and velocity vector by computer records the data in the area, for flight management. When an aircraft wishing to enter the area to reach the edge of the area, after recording its data, and determine whether to calculate immediately collide with the aircraft in the region. If you collide, you should calculate how to adjust the direction of the rack (including new entrants) aircraft flying angle to avoid a collision.
Platform: | Size: 1024 | Author: 王艺 | Hits:

[Otherflight_mangement_lingo

Description: 用lingo求解飞行管理问题:在约10000m高空的某边长160km的正方形区域内,经常有若干架飞机作水平飞行。区域内每架飞机的位置和速度向量均由计算机记录其数据,以便进行飞行管理。 当一架欲进入该区域的飞机到达区域边缘时,记录其数据后,要立即计算并判断是否会与区域内的飞机发生碰撞。如果会碰撞,则应计算如何调整各架(包括新进入的)飞机飞行的方向角,以避免碰撞。-Solving problems with the flight management lingo: in the area of a square side length of about 10000m altitude of 160km, there are often a number of aircraft for level flight. Each aircraft position and velocity vector by computer records the data in the area, for flight management. When an aircraft wishing to enter the area to reach the edge of the area, after recording its data, and determine whether to calculate immediately collide with the aircraft in the region. If you collide, you should calculate how to adjust the direction of the rack (including new entrants) aircraft flying angle to avoid a collision.
Platform: | Size: 1024 | Author: 王艺 | Hits:

[OtherBoid

Description: 实现小球碰撞,许多个小球能够自动检测碰撞并避开,通过检测小球碰撞实代码实现(A small ball collision, many balls can automatically detect collision and avoid, by detecting the ball collision real code implementation)
Platform: | Size: 1024 | Author: JokerRui | Hits:
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